I will add some functions like “filter by nickname and character,” as there were in the web gallery. I’ll also add a big screen gallery with pages to VR.
I’m working on sculpting of DLC objects. This looks like the final hurdle of this overhaul.
Admin
RockHardVR Admin
15 days ago
Since I have time, I may work on a new character so that I won’t forget the 3D graphics completely. I got this Chinese MMO-style character a long time ago. I may use it this time.
I’ll add it to both RockHardVR and XR Creator. Since the dataset is virtually identical so far.
Turd Furgeson
24 days ago
Alright, showcased one of mine, and it def was a mod that took forever to load, great work!
NEO HELLENIA
30 days ago
hi, sound intrestinging for me, i am looking forward for it, when will XR Friend be online ?
I’m working kind of slowly. It’ll take some time. I think XR Creator will be complete at the end of this month. Not sure about the XR Friend.
For users using the Pose Simulator for mainly sculpting, painting and body mods, XR Creator will be much better. The features will be more polished, and I’ll advertise and try to bring in more users to browser user creations.
In this archive site, users can upload for their own fun, but there aren’t any user bases to browse gallery.
Admin
RockHardVR Admin
1 month ago
I’m hoping to release a preliminary version of the new XR Creator in July. XR Friend will take more time.
Users will be able to import from the old body share gallery to a new character gallery.
The program has gone through a large modification. I’ll do a thorough test myself before release.
What I like best about the new system is that it can load every character dynamically. It’s no longer stuck with the initial loads.
Since XR Creator doesn’t have AI chats, AI chats in RockHardVR will be kept online for longer.
The open source models may go offline sooner because my account will be out of credits soon. I’m not going to recharge the credits. (until the new games go online)
Currently, I’m having around $30/month bill for Gemini Flash bills.
There are not many users on this site anymore. It seems a handful of users are generating most of the bills. Congratulations on spending several times their game purchases. 🙂
It’s okay. Not being grumpy or sarcastic at all. Since RockHardVR users helped me with the AI development, I’ll keep it until the new games launch.
It looks like heavy users will have around a $5~$10 bill each month. That’s not that bad, huh?
Last edited 1 month ago by RockHardVR Admin
Admin
RockHardVR Admin
1 month ago
The difficulty of revamping the DLC is sick. 🙂 I can’t get past this for days. The last DLC feature was a makeshift measure to quickly release it. It’s not a bad idea to do it correctly this time.
i hate rebuilding anything, but hate myself more for is knowing I’m doing it wrong upfront
Admin
RockHardVR Admin
1 month ago
In the new game, it’ll be possible to load characters and DLCs on the fly. If you load from the gallery, matching characters will be automatically loaded.
When you load something from the gallery, it’s gotta be reproduced as the screenshot suggests. But it didn’t work exactly like that, huh? I should be able to fix it this time.
Last edited 1 month ago by RockHardVR Admin
Admin
RockHardVR Admin
1 month ago
Regarding the DLC Shoe, I was going to drop those because it was impossible to fit them properly. But with the new sculpting features, skilled users can modify shoes properly. I think I should revive them.
Also in the previous game, one transform was shared for all of the DLC hairs, I’m going to fix those so that each hair will have a different transform. There’ll be a separate DLC fit mode next time. Sculpting and Painting will be possible for the DLC objects.
Anyway, I’m working slowly but still working. I’m hoping to release the new games within this year.
It’s nice to look back at my long past, hasty work and untangle the mess one by one.
Last edited 1 month ago by RockHardVR Admin
Admin
RockHardVR Admin
2 months ago
I must have used up too much energy on sculpting and painting. I have been slowed down significantly recently. Currently, I’m working on the XR Creator. If it’s complete, I’ll also link it here.
The new XR Creator will feature a much more polished painting mode.
To help your transitions, I’ll make it possible to download from the old body share gallery, then upload it to the new character gallery.
Turd Furgeson
2 months ago
Thanks for posting, Looking forward to updates on the new project
Just in case someone asks, I leave the answer in advance.
Will I implement these advanced features in RockHardVR?
-> No plan at the moment.
VRporn has exclusive rights for RockHardVR channel. If VRPorn drops its RockHardVR channel, I’ll reopen the store and consider upgrading it.
Considering the way VRporn is managing the RockHardVR channel, there is no reason to upgrade the RockHardVR anymore.
when in old gallery “same character” would be helpful. Great work assembling it.
I will add some functions like “filter by nickname and character,” as there were in the web gallery. I’ll also add a big screen gallery with pages to VR.
Great work on this, much better ui
I’m working on sculpting of DLC objects. This looks like the final hurdle of this overhaul.
Since I have time, I may work on a new character so that I won’t forget the 3D graphics completely. I got this Chinese MMO-style character a long time ago. I may use it this time.
I’ll add it to both RockHardVR and XR Creator. Since the dataset is virtually identical so far.
Alright, showcased one of mine, and it def was a mod that took forever to load, great work!
hi, sound intrestinging for me, i am looking forward for it, when will XR Friend be online ?
I’m working kind of slowly. It’ll take some time. I think XR Creator will be complete at the end of this month. Not sure about the XR Friend.
For users using the Pose Simulator for mainly sculpting, painting and body mods, XR Creator will be much better. The features will be more polished, and I’ll advertise and try to bring in more users to browser user creations.
In this archive site, users can upload for their own fun, but there aren’t any user bases to browse gallery.
I’m hoping to release a preliminary version of the new XR Creator in July. XR Friend will take more time.
Users will be able to import from the old body share gallery to a new character gallery.
The program has gone through a large modification. I’ll do a thorough test myself before release.
What I like best about the new system is that it can load every character dynamically. It’s no longer stuck with the initial loads.
is ai chat going offline with the release of the preliminary version of creator or will you wait until the release of xr friend?
Since XR Creator doesn’t have AI chats, AI chats in RockHardVR will be kept online for longer.
The open source models may go offline sooner because my account will be out of credits soon. I’m not going to recharge the credits. (until the new games go online)
Currently, I’m having around $30/month bill for Gemini Flash bills.
There are not many users on this site anymore. It seems a handful of users are generating most of the bills. Congratulations on spending several times their game purchases. 🙂
It’s okay. Not being grumpy or sarcastic at all. Since RockHardVR users helped me with the AI development, I’ll keep it until the new games launch.
It looks like heavy users will have around a $5~$10 bill each month. That’s not that bad, huh?
The difficulty of revamping the DLC is sick. 🙂 I can’t get past this for days. The last DLC feature was a makeshift measure to quickly release it. It’s not a bad idea to do it correctly this time.
i hate rebuilding anything, but hate myself more for is knowing I’m doing it wrong upfront
In the new game, it’ll be possible to load characters and DLCs on the fly. If you load from the gallery, matching characters will be automatically loaded.
When you load something from the gallery, it’s gotta be reproduced as the screenshot suggests. But it didn’t work exactly like that, huh? I should be able to fix it this time.
Regarding the DLC Shoe, I was going to drop those because it was impossible to fit them properly. But with the new sculpting features, skilled users can modify shoes properly. I think I should revive them.
Also in the previous game, one transform was shared for all of the DLC hairs, I’m going to fix those so that each hair will have a different transform. There’ll be a separate DLC fit mode next time. Sculpting and Painting will be possible for the DLC objects.
Anyway, I’m working slowly but still working. I’m hoping to release the new games within this year.
It’s nice to look back at my long past, hasty work and untangle the mess one by one.
I must have used up too much energy on sculpting and painting. I have been slowed down significantly recently. Currently, I’m working on the XR Creator. If it’s complete, I’ll also link it here.
The new XR Creator will feature a much more polished painting mode.
To help your transitions, I’ll make it possible to download from the old body share gallery, then upload it to the new character gallery.
Thanks for posting, Looking forward to updates on the new project